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Welcome to joergensen’s
guide to |
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Stats I’m sure that most of you have already looked at the
units’ stats, but here goes anyway. In the help-function of the game you can
find the stats of the units. The help function can be found here:
A unit has stats for cost of deployment, health,
armour, speed, damage, attack time, inaccuracy, ammunition, weapon range,
vision range, reaction time and size. A good description of the different
stats can be found in the LSN Guide. Damage is calculated differently for every shoot by
this formula: Dt = D +/-50%. So a sniper
with a base damage of 10 will do damage ranging from 5-15! When you shoot at a unit the inaccuracy of your units weapon decides if you hit or not, also it’s easier
to hit larger targets then small ones. Shots can go low and high as wells as
to the sides due to inaccuracy. When you hit your opponents unit (or your own units
for that matter) the damage done to the unit is Dt
with a subtraction of armour value of the unit, so the sniper doing 8 damage
to a commander will only hurt the commander for 5 health due to the
commander’s armour value of 3. When the health is down to zero the unit dies. |
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Copyright 2003 by joergensen. |
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