Welcome to

joergensen’s guide

to LSN

Speech of welcome

 

The 3 free games

 

The Community

 

Technical help

Game server

Message system

Stats

Who wins

Conceding victory

If turns stop coming

More technical help

 

Newbie mistakes

 

Gaming tips

 

Advanced tactics

 

Subscription

 

Gaming after subscription

 

Rising Star Championship

 

Links

Stats

 

I’m sure that most of you have already looked at the units’ stats, but here goes anyway. In the help-function of the game you can find the stats of the units.

 

The help function can be found here:

 

 

A unit has stats for cost of deployment, health, armour, speed, damage, attack time, inaccuracy, ammunition, weapon range, vision range, reaction time and size. A good description of the different stats can be found in the LSN Guide.

 

Damage is calculated differently for every shoot by this formula: Dt = D +/-50%. So a sniper with a base damage of 10 will do damage ranging from 5-15!

 

When you shoot at a unit the inaccuracy of your units weapon decides if you hit or not, also it’s easier to hit larger targets then small ones. Shots can go low and high as wells as to the sides due to inaccuracy.

 

When you hit your opponents unit (or your own units for that matter) the damage done to the unit is Dt with a subtraction of armour value of the unit, so the sniper doing 8 damage to a commander will only hurt the commander for 5 health due to the commander’s armour value of 3.

 

When the health is down to zero the unit dies.

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